![]() ![]() They could skip the intermediate information gathering missions and go straight for the target, but doing so would increase the likelihood the target wasn't at the expected location or manages to escape, giving weight to players' decisions. Players would gather intel about an escaped target, then decide on their approach. This expansion could also introduce new Bounty Hunter missions like the potential prison break missions. Rockstar could then easily add new prison breaks at any time to keep Red Dead Online's missions fresh and exciting. This would culminate in the most intricate breakout to free an entire gang, requiring significant planning and preparation, heavy firepower, and coordination. ![]() Smaller, additional prison breaks could be done with little prep or strategy, with each one getting increasingly more difficult as the prisoners in question became more notorious. An even more fun alternative could be a high-risk plan, where players get themselves captured to launch a breakout from the inside, granting an even bigger payout.Īdded replay value would come from the variety of breakout options, all of which could be playable with a posse or alone. For a stealthier approach, they could find a mole within the prison to grant them access. If they wanted to go loud and wild, they could contract a demolitions expert. Players would go about assembling a crew, eliciting the help of other NPCs to fit their strategy. They would then have to meet up with an NPC to get details about their fellow imprisoned gang members. ![]() ![]() The missions could start with players being contacted by an anonymous source, similar to the recently introduced RDO Telegram Missions. ![]()
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